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http //www.limy.org/program/android/android_manifest.html AndroidManifest.xml manifest / package, android sharedUserId, android sharedUserLabel, android versionCode, android versionNameintent-filter uses-permission / android name permission / android description, android icon, android label, android name, android permissionGroup, android protectionLevel permission-tree permission-group instrumentation uses-sdk / android minSdkVersion, android targetSdkVersion, android maxSdkVersion uses-configuration uses-feature supports-screens application / android allowClearUserData, android allowTaskReparenting, android debuggable, android description, android enabled, android hasCode, android icon, android label, android manageSpaceActivity, android name, android permission, android persistent, android process, android taskAffinity, android theme activity / android enabled, android icon, android label, android name, android permission, android process, android taskAffinity, android theme, android allowTaskReparenting, android alwaysRetainTaskState, android clearTaskOnLaunch, android configChanges , android excludeFromRecents, android exported, android finishOnTaskLaunch, android launchMode, android multiprocess, android noHistory, android screenOrientation, android stateNotNeeded, android windowSoftInputMode 以下親要素あり intent-filter / android icon, android label, android priority 親要素 manifest / activity / activity-alias / service / receiver intent-filteraction / android name categoty / android name data / android host, android mimeType, android path, android pathPrefix, android pathPattern, android port, android scheme meta-data 親要素 manifest / activity / activity-alias / service / receiver activity-alias service receiver provider uses-library ユーザーパーミッション スマホ端末の機能を使う際に、どんな機能を使うか(ユーザー情報を取得したり)を宣言しておく。 サービス(service) http //kurotofu.sytes.net/kanji/fool/?p=626 Activity(画面)を必要としない バックグラウンドでも動く Activityとの比較 画面(ユーザーインターフェース)が無くても処理できる、終わらない 定時に起動させても、画面が出てこない(で済む) インテント 別の画面(Activity)を呼び出したり、そこに情報を渡したりする仕組み 遷移先に情報を預ける 遷移元が預けた情報を取得する getstrextra getgetBooleanExtra インテントフィルター(intent-filter) 暗黙的インテントで「関係あるアクティビティ」を呼び起こすとき、どれが「関係ある」のか教えてやらないと。例えば、あるアプリで「webブラウザで開く」を選んだとき、入っているアプリからブラウザが幾つか表示されて選択できる。はて、どうやって入っているアプリから「webブラウザ」を選んだのか → これは「http //を受け取れます」的な情報をもたせているから。 教えてやるのが AndroidManifest.xml のなかの intent-filter 持っている情報の種類は3つaction おおまかに「何するアクティビティか」 category 補足情報みたいな感じ? data URIの設定 暗黙的インテント - MitoRoid
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Cleveland class クリーヴランド級 Type CL 種別:CL In Service 1942 配備:1942年 Displacement 10000brt 排水量:10000トン Dimensions 610 1"x66 4"x25 寸法:610フィート1インチ×66フィート4インチ×25フィート Crew 1255 乗員:1255名 Speed 30kts 速度:30ノット Armour 90 装甲:90 Weapons 兵装: 12x6"/47 gun 6インチ47口径砲 12門 12x5"/38 DP gun 5インチ38口径両目的砲 12門 4x40mm Bofors AA gun 40ミリボフォース対空砲 4門 3x20mm Oerlikon AA gun エリコン20ミリ対空機関砲 4門 These state-of-the-art light cruisers are just coming into service これらの傑作軽巡洋艦はたった今、配備されたばかりで、 now,and they are probably the best ships of their type in the world. 世界中の同形式艦の中でおそらく最良の物でしょう。 Their main battery of twelve 6" guns gives them very considerable クリーヴランドにあらゆる方向に対して強力な firepower against any ship lighter than a battleship,and is backed 対空火力を与える優れた対空装備でもある12門の up by twelve 5" dual-purpose guns also form part of an excellent 5インチ両目的砲に支援された12門の6インチ砲からなる AA suite,which affords the Cleveland heavy anti-aircraft firepower 砲列は戦艦よりも軽量な船に対して in every direction.Although they do not carry torpedo tubes,and 強力な火力を与えます。また、それらは魚雷発射管を装備していないので、 are thus useless against battleships and the like,in a carrier 戦艦やそれに類する物に対しては役に立ちません。空母護衛任務においては escort role there is no finer ship for the task than a Cleveland クリーヴランド級以上に適した船は無いでしょう。 class. Ships in class Cleveland,Denver 同級艦:クリーヴランド、デンヴァー
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Paper bag producers maximize the enhancements in know-how to produce and make different collections of paper bags from the industry. This provides companies extra options to design and style their luggage according for their company s ideals. From the enterprise identify and brand on the design and style, artwork and also other design technical specs, companies will find excellent luggage that meet up with their wanted appear. The paper market has produced each bao bao issey miyake and every form of bag you could think about - recycled, glossy and laminated, handmade, purely natural brown and bleached white, synthetic, flipside, and a great deal far more! They are just the type of paper employed. There are actually however the assortments in colour, shapes and sizes. Paper bag producers can assist you market your company with the usage of these baggage. They can be your store s provider or searching bags, gift luggage or loot baggage. With bags of all types, particularly when printed with the brand, are effective marketing products. This method is probably the easiest, most hassle-free promoting software you may employ. The levels of competition while in the paper luggage market effects not just in more and greater alternatives than ever before before, but will also more aggressive prices. Paper solutions are generally more affordable. They actually have several of the ideal promotions within the marketplace. Most brands provide savings for bulk orders, for returning and/or long-time shoppers. Paper bag companies staff up with organizations to fulfill organization prerequisites in high quality, provider, profits and publicity. Advertising worries push these manufacturers to increase previously mentioned and stick out from among the their competition to generally be the top at their craft. It can be regular to seek out brands tailoring specific courses to accommodate clients needs. The retail businesses for example, capitalize on retail baggage, as these are vital of their merchandising where targeted traffic, profits and profits are increased. Sure, these baggage in all forms and uses can in fact do this to your company. Quite a few of such brands are big firms with various factories and suppliers worldwide. They include things like printing, support, and distribution to associates to higher deal with the wants of enterprise clients. Speedy and affordable shipping replica dior of paper bags are about the best in the checklist like a reflection of productive provider. In executing so, brands assurance their associates and purchasers a dependable offer with the needed luggage that you choose to need. Just after all, how can a retailer have these luggage with out a dependable paper bag producer to deliver for them? In maintaining with all the environmental awareness campaigns globally, paper bag producers truly feel correct at your home with paper as their main raw material. Manufacturing is also much more eco-friendly, notably with recycled luggage. An increasing number of producers and suppliers capitalize on recycled items as their advertising place, which also adds to favorable feed-back from your communities they serve. Since they get more assist with the general public, so to perform earnings get a optimistic convert. Organizations may also be welcoming recycled paper bags on their own group as being a a lot more conscientious phase to environmental advocacy. We see shops like guide outlets, cafes, restaurants and boutiques employing not simply extravagant paper carrier bags but recycled kinds also. There are such a lot of paper bag producers to settle on from. They all have a typical aim anyway. That is, to make paper luggage that can assistance the assorted enterprise sectors regardless of whether it is really in foodstuff, retail, technologies or arts. These bags are valuable, eco-friendly and much more economical choices for shoppers. The market is plainly escalating. Be in the forefront of the trend.
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Curse・Disease カードタイプ:Special 英語版 Name Number Class Text Curse of Decay 4 Curse・Disease Attack-1Village/Dungeon If this it the first ability you have used this turn, destroy this card. You cannot use any more abilities this turn. Curse of Discord 4 Attack-1Village Lose 2 gold to destroy this curse. Curse of Horror 4 Attack-1Dungeon Destroy this curse. Reduce your Light to 0. You cannot equip any more weapons, use any other Dungeon abilities, or use any other Trophy effects this turn. Curse of Hostility 4 Attack-1Village/Dungeon Discard 2 XP to destroy this curse. Curse of Shame 4 Attack-1Village/Dungeon Destroy this curse. Draw 2 fewer cards when you draw a new hand. Curse of Sloth 4 Attack-1Dungeon Destroy this curse. Lower your total attack value by 3. You cannot equip any more weapons, use any other Dungeon abilities, or use any other Trophy effects this turn. Curse of Neglect 4 Attack-1Village/Dungeon Discard 2 cards to destroy this curse. Curse of War 4 You cannot rest or prepare.Village/Dungeon Select 2 random cards from your hand(excluding this card). You may destroy 1 of them to destroy this card. Curse of Compromise 4 Village Draw 1 card.Dungeon Add Physical Attack +1.Trophy Gain 1 curse. 日本語版(仮訳) カード名 枚数 分類 テキスト 衰微の呪い 4 呪い・病気 攻撃-1村/ダンジョン:これがこの手番にあなたが使用した最初の能力であるなら、このカードを廃棄する。あなたはこの手番、これ以上能力を使用することは出来ない。 不和の呪い 4 攻撃-1村:2金貨値を失うことでこの病気を廃棄する。 恐怖の呪い 4 攻撃-1ダンジョン:このカードを廃棄する。あなたの明かり値を0にする。あなたはこの手番これ以降、武器の装備と他のダンジョン能力の使用とトロフィー効果の使用を行えない。 敵意の呪い 4 攻撃-1村/ダンジョン:2経験点を失うことでこのカードを廃棄する。 恥辱の呪い 4 攻撃-1村/ダンジョン:この呪いを廃棄する。あなたが次に新しい手札を補充するとき、補充する枚数は2枚少なくなる。 怠惰の呪い 4 攻撃-1ダンジョン:この呪いを廃棄する。あなたの合計攻撃値は3下がる。あなたはこの手番これ以降、武器の装備と他のダンジョン能力の使用とトロフィー効果の使用を行えない。 無視の呪い 4 攻撃-1村/ダンジョン:カード2枚を捨てることでこのカードを廃棄する。 争いの呪い 4 あなたは休息や準備を行えない。村/ダンジョン:このカードを除くあなたの手札から2枚を無作為に選ぶ。あなたはそれらのうち1枚を廃棄することでこのカードを廃棄してもよい。 妥協の呪い 4 村:カード1枚を引く。ダンジョン:物理攻撃+1トロフィー:呪い1枚を得る。 カード解説/CARD GLOSSARY カード分析 所感 アドバンスにおけるDisease/病気。クラシックにおけるDisease・Special/病気・特殊と同様にいくつも種類があり、ゲーム開始時にそれら全てをシャッフルして伏せ、Curseの山として使用する。Curseを取得する時はこの山の上から引き、廃棄する時は山の底に戻す。 Curse of War、Curse of Compromise以外はどれも攻撃-1と、特定の代償を払うことでそれ自身を廃棄する能力が付いている。クラシックの通常病気に比べると廃棄手段の選択肢が増えている分、弱体化していると言える。逆に言うと病気廃棄系の能力はこれにより若干価値が低下した。 Curse of Horror、Curse of Slothはトロフィー効果を実質的にキャンセルするという珍しい能力持ち。マイナスの効果を持つトロフィー持ちが手札にいるならこれで打ち消すことで状況が好転することもある。Incarnate・Abyssalなどと戦う場合は特に意識しておこう。 Curse of Decayを自前の能力で廃棄するとその手番は能力が使えなくなるが、戦利品とReactも能力なのでそれに含まれることには注意。トロフィーは能力ではなく効果なのでこれには含まれない。 Curse of Warによる廃棄は強制ではない。処分しておきたいカードが他にもあるならとりあえず起動しておいて損はない。これで村能力/ダンジョン能力使用済みのカードが選ばれた場合、それを廃棄することはできない。2枚とも該当するならCurse of Warの廃棄は自動で失敗する。 Curse of Compromiseはかなりの変わり種。メリットとなる能力がついているが放っておくとトロフィーによって更にデック内のCurseが増えていく。トロフィーは準備や休息を選択した場合は発動しないルール変更が案内されている(※http //boardgamegeek.com/thread/769178/resolving-trophies 参照)ため、これを休息で廃棄した手番にはトロフィーで病気を得ることはない。 関連カード
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Sunderland Association Football Club England Menu England Premier League Arsenal FC Aston Villa FC Birmingham City FC Blackburn Rovers FC Bolton Wanderers FC Charlton Athletic FC Chelsea FC Derby County FC Everton FC Fulham FC Hull City AFC Liverpool FC Manchester City FC Manchester United FC Middlesbrough FC Newcastle United FC Nottingham Forest FC Portsmouth FC Reading FC Sheffield United FC Stoke City FC Sunderland AFC Tottenham Hotspur FC Watford FC West Bromwich Albion FC West Ham United FC Wigan Athletic FC England Menu
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CD アルバム VOCALAND 01. Splendid Love / Sala 02. Heart to you 〜夜が終わる前に〜 / Anna 03. WHAT CHA DOIN / PAULINE WILSON 04. さよならのプリズム / Keiko Ito,Kiyori Fujii 05. MISTY LOVER / Rie Fujiwara 06. DO YOU LOVE WHAT YOU FEEL / CHOCOLATE,LEONARD TUCKER 07. SHADOW / Hiroko Shidoh 08. あの日のまま 〜When I doubt my doubt〜 / Hiroko Shidoh 09. BLOW YOUR WIND / Anna 10. NIGHT BIRDS / TAMARA CHAMPLIN 11. LOVE STORY / Sala 12. ふりむかないで 〜Don t Look Back〜 / Aki シングル SPLENDID LOVE / Sala from VOCALAND 01-splendid love 03-splendid love (Instrumental)
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llEjectFromLand llEjectFromLand(key user) userに指定されたUUIDを持つアバターを土地から吹き飛ばす。 スクリプトのオーナーの土地に限り有効。 この関数の餌食になったアバターは文字通り「吹き飛ば」される。 バシルーラみたいなものである。 sitしていても防御することはできない。 建物内などに居た場合でも、屋根を突き抜けて吹き飛ばされてしまう。 lslWiki等を参照すると、この関数の使用時には事前に「警告」をすることが推奨されている。 いきなり吹き飛ばすのでは迷惑行為と見なされかねないからである。 高速で吹き飛ばされると、人によってはクライアントがクラッシュする可能性もある。 単に侵入者を排除したいのであれば、まずllTeleportAgentHome?関数の使用を検討すべきであろう。 とか言いつつ、半径5m以内に近づく者をことごとく吹き飛ばすツイスターオブジェクトとか、そういうの好き。
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Supervised Tracking 手動トラッキング カメラの3Dの位置とシーンの要素のために解析するためには、ショットの一部もしくは全部を通してトラッキングされるトラッカーの集まりが必要になります。 ショット内に、7または8個のトラッカーがあれば十分です(少なくとも6)、しかし、複雑なショットは、ブロックされていたり、フレームでおかしな移動しているトラッカーで、もっと多く必要になることがあります。 自動トラッキングが満足なトラッカーをもたらすことができないならば、直接トラッカーを加える必要があります。 または、自動的に生成されたトラッカーを改善するために、このテクニックを使うことができます。 特定の手動トラッカーは、特にオブジェクトを挿入するための、または、要望通り座標系を一列に並べるためのリファレンスとして役に立ちます。 WARNING 手動トラッキングは体がつかれるので休憩をとりながら実施して下さい。Click-on/Click-offモードを参照してください. To begin supervised tracking, select theTracker control panel. Turn on the Create button. Tip You can create a tracker at any time by holding down the ‘C’ key and left-clicking in the camera view. Or, right-click in the camera view and select the Create Trackers item. In either case you will be switched to the Tracker control panel. Rewind to the beginning of the shot. Locate a feature to track a corner or small spot in the image that you could reach in and put your finger on.Do not select a reflective highlight that moves depending on camera location. Left-click on the center of your feature, and while the button is down, position the tracker accurately using the view window on the command panel. The gain and brightness spinners located next to the mini-tracker-view can make shadowed or blown-out features more visible. Adjust the tracker size and aspect ratio to enclose the feature, and a little of the region around it, using either the spinner or inner handle. Adjust the Search size spinner or outer handle based on how uncertainly the tracker moves each frame. This is a matter of experience. A smooth shot permits a small search size even if the tracker accelerates to a higher rate. Create any number of trackers before tracking them through the shot. It is easier to do either one or 3-6 at a time. To track them through the shot, hit the Play or frame forward button or use the mouse scroll wheel inside the mini-tracker-view (scrubbing the time bar does not cause tracking). Watch the trackers as you move through the shot. If any get off track, back up a frame or two, and drag them in the image back to the right location. The Play button will stop automatically if a tracker misbehaves, already selected for easy correction. Prediction Modes and Hand-Held Shots SynthEyes predicts where the feature will appear in each new frame. It has different ways to do this, depending on your shot. By default, in theSteady cameramode, it assumes that the shot is smooth, from a steadi-cam, dolly, or crane, and uses the previous history over a number of frames to predict its next position. If you have a hand-held shot, selectHand-Held Use otherson the Track menu. In this mode, SynthEyes uses other, already-tracked, trackers to predict the location of new ones. Start by tracking a few easy-to-track features that are distributed around the image. You will usually need a large search area, and to re-key fairly frequently if the shot is very choppy. But as you add trackers, you can greatly reduce the search size and will need to set new keys only occasionally as the pattern changes. Using the predict mode, you’ll sometimes find that a tracker is suddenly way out of position, that it isn’t looking in the right place. If you check your other trackers, you’ll find that one of your previously-tracked trackers is off course on either this or the previous frame. You should unlock that tracker, repair it, relock it, and you’ll see that the tracker you were originally working on is now in the correct place (you may need to back up a frame and then track onto this frame again). If your shot and the individual trackers are very rough, especially as you are tracking the first few trackers, you may find that the trackers aren’t too predictable, and you can set the mode toHand-Held Sticky, in which case SynthEyes simply looks for the feature at its previous location (requiring a comparatively large search region). For some special situations, theRe-track at existingmode uses the previously-tracked location, and looks again nearby (perhaps after a change in some tracker settings). The search size can be kept small, and the tracker will not make any large jumps to an incorrect location, if the track is basically correct to begin with. SynthEyes uses this mode during fine-tuning. Note on any frames that were not previously tracked, Hand-Held Sticky mode will be used. Adjusting While Tracking If a tracker goes off course, you can fix it several ways by dragging it in the camera view, by holding down the Z key and clicking and dragging in the camera view, by dragging in the small tracker interior view, or by using the arrow keys on the number pad. (Memo to lefties use the apostrophe/double-quote key ‘/” instead of Z.) You can keep an eye on a tracker or a few trackers by turning on thePan to Followitem on the Track menu (keyboard 5 key), and zooming in a bit on the tracker, so you can see the surrounding context. When Pan To Follow is turned on, dragging the tracker drags the image instead, so that the tracker remains centered. Or, the number-pad-5 key centers the selected tracker whenever you click it. Staying on Track and Smooth Keying Help keep the trackers on course with theKey Everyspinner, which places a tracker key each time the specified number of frames elapses, adapting to changes in the pattern being tracked. If the feature is changing significantly, you may want to tweak the key location each time the key is added automatically. Turn on theStop on auto-keyitem on the Track menu to make this easier. When you reposition a tracker, you create a slight “glitch” in its path that can wind up causing a corresponding glitch in the camera path. To smooth the glitches away, set theKey Smoothspinner to 3, say, to smooth it over the preceding 3 frames. When you set a key, the preceding (3 etc) frames need to be re-tracked. If you turn onPre-Roll by Key Smoothon the Track menu, SynthEyes will automatically back up and retrack the appropriate frames when you resume tracking (hit Play) after setting a key. The combination ofStop on auto-keyandPre-roll by Key Smoothmakes for an efficient workflow. You can leave the mouse camped in the tracker view window for rapid position tweaks, and use the space bar to restart tracking to the next automatic key frame. See the web-site for a Flash movie example. Warning if SynthEyes is adding a key every 12 frames, and you want to delete one of those keys because it is bad, it may appear very difficult. Each time you delete it (by right-clicking in the tracker view, Now button, or position spinners), a new key will immediately be created. You could just fix it. Or, you should back up a few frames, create a key where the tracker went off-course, then go forward to delete or fix the bad key. Suspending or Finishing a Track If an actor or other object permanently obscures a tracker, turn off its enable button, disabling it for the rest of the shot, or until you re-enable it. Trackers will turn off automatically at the edge of the image; turn them back on if the image feature re-appears. (If the shot has a non-image border, use the region-of-interest on the Image Preprocessing panel so that trackers will turn off at the right location.) You can also track backwards go to the end of the shot, reverse the playback direction, and play or single-step backwards. You can change the tracking direction of a tracker at any time. For example, you might create a tracker at frame 40 and track it to 100. Later, you determine that you need additional frames before 40. Change the direction arrow on the tracker panel (not the main playback direction, which will change to match). Note that you introduce some stored inconsistency when you do this. After you have switched the example tracker to backwards, the stored track from frames 40-100 uses lower-numbered reference frames, but backwards trackers use higher-numbered reference frames. If you retrack the entire tracker, the tracking data in frames 40-100 will change, and the tracker could even become lost in spots. If you retrack in the new direction, you should continue to monitor the track as it is updated. If you have regularly-spaced keyframes, little trouble should be encountered. When you are finished with one or more trackers, select them, then click theLockbutton. This locks them in place so that they won’t be re-tracked while you track additional trackers. Combining Trackers You might discover that you have two or more trackers tracking the same feature in different parts of the shot, or that are extremely close together, that you would like to consolidate into a single tracker. Select both trackers, using a lasso-select or by shift-selecting them in the camera view or graph editor. Then select theTrack/Combine trackersmenu item, or the Shift-7 (ampersand ). All selected trackers will be combined, preserving associated constraint information. If several of the trackers being combined are valid on the same frame, their 2-D positions are averaged. Any data flagged as suspect is ignored, unless it is the only data available. Similarly, the solved 3-D positions are averaged. There is a small amount of intelligence to maintain the name and configuration of the most-developed tracker. Note the camera view s lasso-select will select only trackers enabled on the current frame, not the 3-D point of a tracker that is disabled on the present frame. This is by design for the usual case when editing trackers. Control-lasso to lasso both the 2-D trackers and the 3-D points, or shift-click to select 3-D points. Filtering and Filling Gaps in a Track To produce even smoother final tracks, instead of Locking the trackers, click theFinalizebutton. This brings up theFinalizedialog, which filters the tracker path, fills small missing gaps, and Locks the tracker(s). Though filtering can create smoother tracks, it is best used when the camera path is smooth, for example, from a dolly or crane. If the camera was hand-held, smoothing the tracker pathscausessliding, because the trackers will be smoother than the camera! If you have already begun solving and have a solved 3-D position for a tracker, you can also fill small gaps or correct obvious tracking glitches by using the Exact button on the tracker panel, which sets a key at the location of the tracker s 3-D position (keyboard X key,notshifted). You should do this with some caution, since, if the tracking was bad, then the 3-D tracker position and camera position are also somewhat wrong. Pan To Follow While tracking, it can be convenient to engage the automatic Pan To Follow mode on the Track menu, which centers the selected tracker(s) in the camera view, so you can zoom in to see some local context, without having to constantly adjust the viewport positioning. When pan to follow is turned on, when you start to drag a tracker, the image will be moved instead, so that the tracker can remain centered. This may be surprising to begin with. Once you complete a tracker, you can scrub through the shot and see the tracker crisply centered as the surroundings move around a bit. This is the best way to review the stability of a track. Skip-Frame Track If a few frames are untrackable due to a rapid camera motion, explosion, strobe, or actor blocking the camera, you can engage the Skip Frame checkbox on the feature panel to cause the frame to be skipped. You should only skip a few frames in a row, and not that many over all. The Skip Frames track will not affect supervised tracking, but it affects solving, causing all trackers to be ignored. After solving, the camera will have a spline-interpolated motion on the resulting unsolved frames. If you have a mixture of supervised and automatic tracking, see the section on theSkip-Frame track in Automated Trackingas changing the track after automated tracking can have adverse effects.
https://w.atwiki.jp/warband/pages/614.html
ui_texture_detail|Texture Detail ui_max_frame_rate|Max. Frame Rate ui_enable_bumpmap|Use Bump Mapping ui_disable_blood|Hide Blood ui_disable_music|Disable Music ui_disable_sound|Disable Sound ui_enable_cheats|Enable Cheats ui_enable_edit_mode|Enable Edit Mode (Be warned, this slows down the game.) ui_enable_pixel_shaders|Use Pixel Shaders ui_enable_sound_variation|Enable Sound Variation ui_enable_vertex_shaders|Render Method ui_shadow_quality|Shadow Quality ui_directx_7|DirectX 7 ui_directx_9|DirectX 9 ui_show_framerate|Show Framerate ui_start_windowed|Start Windowed ui_trialmode_caption|Activation ui_trialmode|Please take a moment to activate Mount Blade Warband with your serial key. Your unique, 16-digit serial key is included inside your boxed copy.\nIf you don't wish to activate the game now for any reason, you can still continue to play the game in trial mode, however you won't be able to advance past character level 8. ui_launch_buy|Buy a License from TaleWorlds.com ui_launch_faq|Activation Frequently Asked Questions ui_trialmode2|In order to activate the game now... ui_trialmode3|Or, you can also... ui_trialmode4|If you have any questions about the activation process, you can read... ui_serial_key_caption|Serial Key ui_notification_serial_input|Enter your serial key below (you can copy paste it) and click on Activate button ui_activate|Activate ui_paste|Paste ui_notification_serial_internet_connection|Activation requires an active Internet Connection! ui_notification_serial_offline|If this computer does not have access to the Internet you can also use ui_manual_activation|Manual Activation ui_offline_activation|Offline Activation ui_manual_activation_caption|Manual Activation ui_offline_activation_caption|Offline Activation ui_cancel2|Cancel ui_close|Close ui_ok2|OK ui_activation_successful|The game has been activated successfuly. ui_activation_successful2|Please keep your serial key for future reference. You may need it again in the future if you want to install Mount Blade Warband on a new computer. ui_activation_denied|Activation Denied! ui_notification_serial_already_used|Serial Key already used for another computer. You must wait for a few weeks to reactivate the game on this computer. ui_notification_unable_to_connect_to_activation_server|Unable to connect to activation server! ui_notification_unable_to_connect_to_activation_server2|Please make sure that your internet connection is active and working properly and try again. If you are using a firewall, you many need to give the game permission to access the internet. If all else fails, you may always use manual activation. ui_incorrect_serial_number|Incorrect Serial Key! ui_incorrect_hardware_hash|Incorrect Hardware Hash! ui_incorrect_activation_code|Incorrect Activation Code! ui_cant_write_to_registry|Can't Write to Registry! ui_video|Video ui_audio|Audio ui_game|Game ui_advanced|Advanced ui_mount_and_blade_is_ready|Mount Blade Warband is ready. ui_notification_trial_mode|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 6. To continue further, please buy a license from taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_there_are_no_modules_installed|There are no modules installed! ui_notification_new_version|A newer version of Mount Blade Warband was found.\nCurrently installed version is %d.%d%d%d.\nLatest version of Mount Blade Warband is %d.%d%d%d.\nYou can download the new version from www.taleworlds.com. ui_new_version_found|New Version Found! ui_notification_unable_to_retreive_new_version|Unable to retrieve new version info. Please try again later. ui_new_version|New Version ui_notification_latest_version|The installed version of Mount Blade Warband is the most current one. ui_mount_and_blade_is_up_to_date|Mount Blade Warband is up-to-date! ui_off|Off ui_continue_playing_the_trial_mode|Continue playing in Trial Mode ui_faq_caption|FAQ ui_faq_text|Q What is activation?\r\nA The activation system is a user-friendly copy-protection method which is based on distributing a unique serial key along with each copy of the game. You need to activate the game once on every computer that you want to play the game with your serial key. After activating once, you don't need to do anything else to play such as keeping the game disc in the drive. As long as you keep your serial key, you will be able to activate and play the game easily, even after many years.\r\n\r\nQ Where can I find my serial key?\r\nA Each boxed copy of the game includes a unique serial key. Different vendors may distribute the keys in different ways, but it is typically attached to the cover of your printed manual. If you have purchased your game online, then the online vendor should supply you your serial key.\r\n\r\nQ How does the activation process work?\r\nA The game creates a hash-value from the specifications of your computer and sends it to an activation server over the internet together with your serial key. The activation server registers the serial key to your computer and responds with an activation number, which then unlocks the full mode of the game.\r\n\r\nQ Can I activate the game on multiple computers?\r\nA Yes, you can. But please remember that the game is licensed to you for your own personal use. The activation server may reject a serial key temporarily if it is used on too many computers in a short period of time. \r\n\r\nQ The program stops to respond after I click on the activate button.\r\nA Sometimes it may take up to half a minute to carry out the activation process. Be patient, the game will eventually report the result.\r\n\r\nQ My computer does not have access to the internet. How can I activate the game?\r\nA In this case you may use manual activation. Just click on "Enter Your Serial Key", and then "Manual Activation" buttons. You will still need to open up the manual activation web-page from another computer that is linked to the internet.\r\n ui_auto_adjust|Auto Adjust ui_screen_size|Screen Resolution ui_antialiasing|Antialiasing ui_use_desktop_resolution|Use Desktop Resolution ui_play|Play Mount Blade Warband ui_check_for_new_version|Check For New Version ui_configure|Configure ui_configure_caption|Configure ui_mountandblade_website|Mount Blade Warband Website ui_current_setting| Current Module ui_manual_activation_text1|1) In your web browser, open the following address ui_manual_activation_text2|2) In the webpage that opens enter your serial key... ui_manual_activation_text3|3) ...and this machine's hardware hash ui_manual_activation_text4|4) The page will then give you an activation code. Enter or paste it below and click OK. ui_activation_code|Activation Code ui_force_vsync|Force Vertical Sync. ui_module_newer_than_application|The module you selected has been specified NOT TO WORK with the current version of the game. You are strongly advised not to run this setting. To remedy this, you may try checking for a newer version of the game. ui_module_older_than_application|The module you selected has been created for an older version of the game and may not work with the current version of the game. You may go ahead and try running it but there is a chance that you will run into difficulties. To remedy this, you may check if a newer version of the module is available. ui_m_low|Low ui_m_high|High ui_m_ultra_high|Ultra High ui_force_single_threading|Force Single Threading ui_not_enough_memory|It seems that you currently have %d MB of available total physical and virtual memory. Mount Blade Warband requires at least 700 MB of available memory in order to run without a problem. If Mount Blade Warband continuously crashes during your play, please close some of your programs before starting Mount Blade Warband or increase your virtual memory from Control Panel - System menu. ui_install|Install Mount Blade Warband DirectXText|"Mount Blade Warband requires DirectX 9.0c or above to run. This computer does not meet the requirement. To fix the problem you need to download and install the latest version of DirectX from Microsoft's website. Would you like to visit TaleWorlds DirectX Download page now?" NoMountAndBladeText|"Mount Blade Warband has not been installed on this computer. Please download the full installer from www.taleworlds.com and use it to install the game." ui_SavegamesText|"Do you want to keep your save files?" ui_trialmode_online|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 7. To continue further, you need to enter a serial key and activate the game. If you have already purchased the game, please enter your serial key now. If not you may easily purchase the game from Taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_launch_activate|Enter Your Serial Key ui_trialmode2_online|After buying a license, you will obtain your serial key.\nTo unlock the full mode just proceed to... ui_trialmode3_online|Or, if you don't wish to purchase the game yet you can also... ui_trialmode4_online|Our online sales process is fully secure and we greatly respect our customers' rights to security, privacy, having backup copies of their game and upgrading their computers/hardware. If you'd like to learn more about our sales policy, please take a look at ui_ondemand_textures|Load Textures On Demand ui_language|Language ui_steam_not_running|Steam could not be initialized properly. Steam must be running to play this game. ui_switch_to_turkish_explanation|Oyunun dilini Turkce'ye cevirmek ister misiniz? ui_switch_to_turkish_yes|Evet ui_switch_to_turkish_no|Hayir ui_new_version_message|A newer version of the game is available. Do you wish to visit the download page now? ui_enable_version_check|Enable Version Check ui_disable|Disable ui_yes2|Yes ui_no2|No ui_new_version_message2|A newer version of the game is available. Please visit the online portal you purchased the game from to download the new version.
https://w.atwiki.jp/stalker_soc/pages/21.html
PDAの内容とか 当然の事ながらネタばれ注意! The Agroprom operationAgroprom Research Institute guard chart Agroprom研究所警備員配置図; Investigation report The Agroprom operation Agroprom Research Institute guard chart Agroprom研究所警備員配置図; #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Agroprom Research Institute guard chart.jpg) ; The chart details the patrols, sentries and guard towers. The HQ is on the third floor of the Institute. That s where the documents are kept. By day the area is infested with patrols. There are less of them at night and the guards are relieved at 11pm. There are few people in the main building at this time. If you want to get into the base, you should choose the catacombs, the gate is not an option. 哨戒、歩哨、および監視塔の見取り図である。 研究所の3階は、文書の保管庫になっており、HQはそこにある。 日中は哨戒隊が歩き回っているが、 夜になると哨戒の数は減り、午後11時になると警備隊は交代する。 この時間、メインビルには人がほとんどいない。 基地へ侵入するには、ゲートではなく、地下道から進入するべきである。 Investigation report Investigation report.~ For official use only.~ To SBU Colonel V.M. Kruchelnikov, head of project "TRUTH".~ From Captain D.F. Maksimenko, ~ commander of "Search-2" group. 調査報告書 私用禁止 "TRUTH"計画責任者 V.M. Kruchelnikov SBU 大佐殿へ "Search-2"班隊長 D.F. Maksimenko 陸軍大尉より Memo.~ Our group consisting of 3 investigators and a squad of SBU Special Forces conducted searched at Agroprom, the former Research Institute for agriculture on radiation-affected soil, from 12.05.2012 to 25.05.2012. Most of the equipment and documentation was missing however the few things we were able to find allow us to come to the following conclusion over the period from 2005 to 2008, the Institute did not conduct any research in its official fields of study. All the results of its "work" sent to the Ministry of Agriculture were falsified. Simultaneously, the Institute s management, specifically Petr Danilovich Strizh, continued to receive state financing, equipment and consumables and transferred them to a laboratory designated X18 using forged consignment notes, which provided cover for the operation by indicating that the materials were being transferred to an auxiliary facility for experiments. X18 appears to be a code name adopted by the group of people implicated in this affair, since our database contains no mention of this laboratory. Judging by the analysis of the documents we found, this laboratory is located within an hour s drive from the Institute. It is likely to be a clandestine facility so I would request the involvement of our analytical department. The lab s field of research is not clear and available documents contain no helpful information in this regard but do make references to the infamous professor Chubko and also mention some "Group". It is my firm belief that we have come to the end of the line and the analytical department will now have plenty of work to do. Attached is an archived file containing consignment notes for consumable materials and equipment transferred to some auxiliary facility and an extract from correspondence between Strizh and Chubko. Captain D.F. Maksimenko 26.05.2012~ To professor V.M. Chubko. From P.D. Strizh, Head of Agroprom Research Institute, Doctor of Agricultural Sciences. Dear Vadim Mikhailovich, As agreed, I am sending the next batch of consumable materials and equipment to our experimental facility to help you with your research, which is so essential for agriculture. I arranged financing for the experiments by describing them as pilot experiments in fields studied by the Institute so there won t be any problems with the Ministry. How are the experiments progressing? I am still deeply impressed by what you showed me last time. Sincerely yours, P.D. Strizh DAS To P.D. Strizh Please accept my gratitute, Petr Danilovich, we ve received everything. My team is very impressed with the laser spectrometer - if not for you, it would take me eons to acquire this model through my channels. Of course the Ministry of Agriculture will be happy to receive OUR results...you really made an old man laugh with that one! The experiments are continuing normally and the things you saw last time are dwarfed by our latest achievements. You should visit more often - I am always happy to see you and it s only an hour s drive to our "experimental facility" as you called it ) I almost forgot, I have news for you next Monday I will be discussing your candidacy with the Group. I think they will support me. Sincerely yours, professor V.M. Chubko To professor V.M. Chubko From P.D. Strizh, Head of Agroprom Research Institute, Doctor of Agricultural Sciences Dear Vadim Mikhailovich, thank you for your trust. I am touched and will do my best to prove you right. I think it is every scientist s dreams to take part in such an experiment and I will be absolutely delighted to be accepted into the Group. Sincerely yours, P.D. Strizh P.S. I managed to get two of the latest Japanese broadband oscilloscopes from the Ministry and will send them over at the earliest opportunity. メモ 2012年5月12日から同年5月25日にかけて、三人の調査員とSBU特殊部隊で構成された私達のチームは、 元放射線影響下の土壌に於ける農業研究所であるアグロプロムの調査を行いました。 殆どの設備また書類は失われていましたが、残存する極僅かな資料から、私達はある結論に達しました。 2005年から2008年にかけ、この研究所は専門分野のどの研究も行っておらず、 ”研究成果”が農務省へ送られていたという事実は偽造だったのです。 と同時に、研究所所長である Petr Danilovich Strizh は、 国からの資金・設備・消耗品の援助を受け続け、 偽造の輸送書類を使用し、 それらの物資をX18研究室へと送っていました。 この事実は、物資が実験の為補助施設に送られた旨を示す事により隠蔽されていました。 我々のデータベースにはX18研究室に関する情報が存在しない事から、X18とは彼らの中での暗号なのでしょう。 私達が発見した書類の分析結果から判断すると、 X18研究室はアグロプロム研究所から車で1時間以内の距離に位置します。 この秘密施設に対しては、我々の分析部署に援助を要請する必要があるでしょう。 X18研究室で何が行われていたかは不明瞭また、調査に役立つ情報の入った資料を得られませんでしたが、 悪名高いChubko教授、同様に幾つかの”グループ”に関してははっきりと言及する事が出来ます。 これは確信を持って言えますが、これらの情報は我々の調査の成功に大きな進展をもたらし、 今や我々の分析部門には真相解明の為、やるべき山積みの仕事があります。 添付ファイルは、幾らかの補助施設に消耗品と設備を輸送したとする託送書類と、 StrizhとChubko間のやりとりを抽出した記録ファイルです。 陸軍大尉 D.F. Maksimenko 2012年5月26日 農業科学博士・アグロプロム研究所所長P.D. StrizhからV.M. Chubko教授へ。 親愛なるVadim Mikhailovich、同意した通り、 私は、農業に不可欠なまとまった消耗品と設備を君と君の研究の援助の為に送った。 農務省からの融資の手配の件だが、研究所に於ける専門分野の予備実験の予算、 という事にした為、問題はないだろう。 実験の進度はどうだろう?前回君に見せられた成果に関しては、私は未だに深く感銘を受けている。 P.D. Strizh へ。 Petr Danilovich、私達は君が送った全てを受け取り、私のチームはレーザー分光計に非常に感動した。 もし君がいなければ、私のコネでこのモデルを手に入れるのは永遠に不可能だったろう。 勿論、農務省は私達の研究成果を受けて喜ぶだろうし、君は本当に国のお偉いさんを喜ばせるのがうまい。 実験は順調に進んでおり、最早以前とは比べ物にならないぐらいの進歩が見られる。 君はもっと頻繁にここに来るべきであり、私は何時も快く迎えるだろう。 君の言う”実験施設”へは車でたった一時間だ ) すっかり忘れていたが、一つ、君に知らせがある。 次の月曜日、私はグループへ参加する候補者と話す機会がある。彼らは私を助けるだろう。 親愛なるV.M. Chubko教授へ。P.D. Strizh農業科学博士・アグロプロム研究所所長。 信頼してくださり有難う。 私は心を動かされたし、あなたの研究が正しい事を証明するためにベストを尽くすだろう。 私は、あなたの行う実験に参加する事は、全ての科学者達にとって一種の夢のようであると考え、 我々のグループへの参加に関しては全く喜ばしいものだ。 P.S. P.D. Strizhより。 私は何とかうまくやって、農務省から、最新の日本製オシロスコープを二つ手に入れた。 それを機会があれば出来る限り早く送りたいと思う。 ----